The Aldari are a race that began as clones of themselves, with a noticeable physical difference between the upper and lower class. They inhabit the Aldaroc System.
In general the Aldari have very soft, grey skin covering their torsos that gets tougher the closer one gets to the extremities of their limbs with tough patches of dark grey chitin that increase the further down the limbs one goes, ending in a multitude of plates on the hands and feet. Their feet are splayed in all directions, giving them extra stability and they possess four arms, the lower pair of arms being noticeably smaller than the upper pair of arms. Their heads are large and somewhat conical, covered with tough skin, ridges and patches of chitin over a tough skull.
The upper class, also known as the Aldari Nobilis, are noticeably larger than the lower class with tougher skin and a broader build to match their height. They also have light purple lines that naturally decorate their skulls.
On average a lower class Aldari is 5’0" and 120 lbs while an Aldari Nobilis is 6’6" and 220 lbs.
Racial Traits (before potential genetic manipulation) [ +1]:
Four Arms [-1]
The species naturally has four arms that it can use for various purposes.
Tough to crack, easy to spill (or) Here come the eggs [ 0]
Aldari receive natural bonuses to toughness and damage resistance on their extremities, but suffer penalties closer to the torso.
Healing Restriction [ +2]
Due to their origins, the species suffers from a reduced ability for their wounds to heal, thanks to the limited genetics involved in their founding.
Typical Aldari Aspects:
Four Hands are Better than Two
Listen to Authority
Never Trust an Aldari
Do it Quick, Do it Well